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Rivals for catan
Rivals for catan







rivals for catan
  1. #RIVALS FOR CATAN UPDATE#
  2. #RIVALS FOR CATAN FULL#

The dice and two marker tokens are of good quality.

rivals for catan

The cards are a bit thin, but their artwork is quite nice. That way I can easily choose which of the expansions I want to play, and they don’t slide around in the oddly shaped box insert. I separated my game’s three expansions and placed rubber bands around each stack. Games take 30-45 minutes, and the time passes quickly.

#RIVALS FOR CATAN FULL#

The base game is played to seven victory points, and the full games go to 12. It helps keep income flowing, and it encourages both players to be engaged during their turn and their opponent’s turn. A nice twist in Rivals is that both players gain resources on each turn. Dice rolls mean randomness, and it can be frustrating trying to get a specific roll for a needed resource. A second die has symbols that have players complete specific actions. There is one regular die, and its numbers correspond to one of six resources. Goods are acquired by rolling of two six sided dice. Players turn their square cards 90 degrees to add or subtract goods as they earn, spend, or trade them. Keeping inventory of one’s goods uses a clever system like that of the monster tokens in Castle Panic. Players can spend resources to expand their principality and gain victory points. The cards that make up a player’s principality (his area of control) have resource symbols that indicate how much of each resource (like gold or wool) a player has. It took me a couple of plays to understand the cards, the die symbols, and turn sequence. There is also an online interactive tutorial that is quite helpful. Rivals contains a detailed instruction book that fairly thoroughly explains setup and game play. Each of the expansions has a distinct emphasis and character, and they give Rivals a ton of replay value. The base game is recommended for the first few games, then players can add one, two, or all three of the expansions. The game is well designed It has an introductory “Base” set of cards and three “Mini Expansions”. The game comes in a compact box that holds the components fairly well, although the plastic insert is not optimal for oganizing the stacks of square cards. The theme and concept were entirely new to me. Prior to my trying Rivals For Catan, I had zero Catan experience.

#RIVALS FOR CATAN UPDATE#

But it's perfectly legal to discard a unit due to Riots at the start of the turn, pick it back up at the end of the turn, and then play it again on the following turn.Īlso note that with expansions, there are non-unique units, so it'd be pretty impractical to disallow a player from picking up the same unit they just discarded - after the fact, it would be impossible to prove if you exchanged for the Chief Cannoneer on the bottom that you just discarded, or the one that's second from the bottom that you didn't discard.Rivals For Catan is a two player update of the out of print Catan: The Card Game. Note that this can't happen "immediately" as you suggest, since you don't exchange cards until the end of the turn, so Riots will take your unit out of commission for at least one round. You can even do this to pick up the card that the other player discarded. The game doesn't place any restrictions on what card you can take, nor does it have any "memory" about where the card has been in the past. As the last part of your turn, you are allowed to exchange one card from your hand, and you may pay to look through a draw stack and pick any card you want. There's nothing that would prevent this from happening. If you discard a card at the start of your turn, you can pick it back up at the end of your turn.









Rivals for catan